
Computing
At Queen Edith, we recognise the importance of Computing and understand the influence technology has in their current lives and will continue to have in the future. We aim to teach the children to be safe, confident and creative in their approach to Computing. The National Curriculum states: ‘a high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems.’
As a school, we have chosen the Purple Mash Computing Scheme of Work from Reception to Year 6. This scheme of work includes fun and engaging lessons, and also provides strong cross-curricular links
Yearly Overview
Foundation Stage
By the end of the Foundation Stage, the curriculum states children should ‘recognise that a range of technology is used in places such as homes and schools, and select and use technology for particular purposes’. We give children opportunities to explore a range of technology in fun and purposeful ways.
Autumn | Spring | Summer | |
---|---|---|---|
Year 1 | Online Safety. Pictograms. Grouping and Sorting | Interactive Games. Animated Stories. Technology Outside School | Coding. Spreadsheets |
Year 2 | Coding. Online Safety | Databases. Using Green Screen | Searching within a browser. Presenting ideas with PowerPoint |
Year 3 | Email and Communication. Online Safety | Coding. Spreadsheets | Databases. Simulations |
Year 4 | Online Safety. Blogging. Spreadsheets | Coding. Animation and Storyboards | Searching with a browser. Presenting ideas |
Year 5 | Game Creator. Coding | Online Safety. Concept Maps | Databases. Spreadsheets |
Year 6 | Blogging. Creating an interactive travel guide with iMovie | Coding | Online Safety. Networks and the Internet |
For more information please click on the link to view our Computing Policy on our Policies page.
Information for Parents
Online safety is taken very seriously by all staff and children at Queen Edith. Please see our E-Safety Policy on our Policies page.
Safer Internet Day will be celebrated on 9th February 2021. It will explore reliability online: the internet has an amazing range of information and opportunities online, but how do we separate fact from fiction?
Below are a range of useful resources for parents and carers to use when keeping children safe online:
NSPCC A Parents’ Guide to being Share Aware. Helping you to keep your child safe online.
http://www.nspcc.org.uk/globalassets/documents/advice-and-info/share-aware.pdf
Switched on Families Run by Virgin Media, this website is full of useful advice and tools to help give parents clear advice on getting the best out of the internet for their children.
http://keepup.virginmedia.com/switchedonfamilies
Childnet
Whether you’re puzzled by parental controls or would like to know more about gaming, this website can help.
http://www.childnet.com/parents-and-carers
Coronavirus (COVID-19) – Staying Safe Online
Information on what you can do to stay safe online during the coronavirus (COVID-19) outbreak.
https://www.gov.uk/guidance/covid-19-staying-safe-online
Examples Of Learning
Reception really enjoyed exploring the creative side of Purple Mash through the use of the interactive whiteboard and the iPads.
Year 1 practised their presenting skills by sharing facts about owls. With the use of the iPads, the children filmed each other speaking – they were all very confident TV presenters, just like David Attenborough!
There is a fantastic display in school created by Year 2 all about keeping safe online. After an introduction to E-Safety, children then drew apps that they use at home or in school onto their own paper iPads.
It was wonderful to see Year 4 using the netbooks to support their understanding of symmetry in Maths. They used the programme ‘Numeracy Workout’ and worked through a variety of activities independently.
Year 5 had fun coding in the Computer Suite. We are lucky to have headphones and microphones to support out learning!
Year 6 used the website ‘Hour of Code’ as an introduction to coding. They scanned the QR code, which quickly opened the website and then chose a game to code with their partner.